
The devs should definitely have taken some notes from Resident Evil here…Īnother thing that gets super frustrating is inventory management. These tactics can break an enemy’s brain way more often than you’d think. Altogether, most encounters can be boiled down to peeking around a corner and shooting down a bunch of gathered enemies, or casually circling around a target and giving them a good thwack or two before they eventually drop dead. A few kept walking into a wall, while others flat-out blew themselves up. They’re appropriately aggressive and will kick you to the curb if you’re not careful. Yes, they act as you’d expect on most occasions. Linux/Mac: build_deps.Our VIDEO REVIEW of System Shock! Glitch in the Shellįor starters, the enemy AI is… inconsistent, to say the least.

Windows: build_win32.sh or build_win64.sh (Git Bash and MinGW recommended).32 and 64 bit versions are available for Linux and Windows.


The end goal for this project is something like what Chocolate Doom is for Doom: an experience that closely mimics the original, but portable and with some quality of life improvements including an OpenGL renderer and mod support! This runs well on OSX, Linux, and Windows right now, with some missing features that need reviving due to not being included in the source code that was released. Shockolate is a cross platform source port of System Shock, using SDL2. Shockolate - System Shock, but cross platform!īased on the source code for PowerPC released by Night Dive Studios, Incorporated.
